Also, in swarms of enemies, where one is more likely to move you, it's not so useful as you'll probably take damage sooner. Exploding zombies and Gaius's purple orbs will still hurt you, perhaps because they move you a little. The one caveat: It doesn't protect you from explosions.
This works pretty much anywhere-I tried it against General Gaius and I was able to just sit still as his attacks went through me! If you pause while an enemy is swinging, Dust won't take any damage from any sources until he's next moved (whether that's a controller input or if an enemy pushes you during their attack). Here's something else I found, though: Pause Invulnerability! I'm looking for other places it could be useful (like 117% Warps, perhaps? :3), but for now the Everdawn Basin skip can be unused. I was talking to the other runners, and it looks like they'd actually rather not have that sort of warping in Warpless (since it's still a sort of wrong warping). > You'll be put in that room in the saved position from earlier, but all collectibles will still be present > Your last position while exiting (whether on the save point or the side of the screen) will be savedĤ) Pick an area and warp to a valid location You can use this to, say, warp directly to the ability orb for Slide (I took a video of that here: ).ġ) Find a room that has a world map exit or a save pointĢ) Glade warp or load a glade save (so that you're in "The Glade")ģ) Exit to the world map though the side of the level or with a teleport stone However, if you do a glade warp or load a glade save in a level that has a world map exit (or a save point that you can use to teleport), then if you warp to somewhere valid, then you'll appear in the last position you were in, but everything will still be in the level normally.
So, when you do a glade warp (or load a glade save), keys, chests, destructable walls, and ability orbs (and some other things I'm not sure of) won't load in (which is already in ogam's pastebin). I did a little more poking around with Glade Warping: I did a little more testing of it (and MrOgam was there to see! Thanks for stopping by :) )! The VODs are in my past streams (), and without so much lag so it should be easier to see. Doing this to new areas doesn't let you skip the panorama, though. If you do this and quickly click the "World Map" with a teleport stone, so it has time to say "Teleport?" before you go to the world map, going to any location will cause the screen to go black for a split second before it kicks you back to the world map (and consumes a teleport stone). Going to a new place with a panorama does softlock the game, but going to a new place without doesn't. It's a little easier there, since you only have to roll and activate the save at the same time, instead of jumping, dodging, and activating the save point (in Abadis). While I was originally doing this from the save point at Abadis Forrest, you can also do it with the left save point on the exit in Cirromon Caverns. I did a little more testing of it (and MrOgam was there to see! Thanks for stopping by )! The VODs are in my past streams ( ), and without so much lag so it should be easier to see. I've tried this a few times and it's worked every time!Īs a note, the menu storage can't skip cutscenes I tried going to Archer's Pass after doing the trick, and it softlocks on the save menu. I could load the Glitched save, and end up in the same room that I was in before, but with "The Glade" as an area title. It also works after going to another room, then loading the file. Loading it brings you back to the same place but with "The Glade", just like in the Glade Glitch. After going back into Abadis, it auto-saved without a prompt, and this save had no name. Once I entered the area, if I stood on the very edge of the save platform, and hit Up, Right Trigger, and A at the same time (basically, just to roll into the loading zone while bringing the save menu up at the same time), I would have that menu stored when I went back to the World Map. I'm not sure exactly how much setup is needed, but I ran through the game to Abadis Forest without doing anything out of the ordinary. (Apologies for the low quality recording and the less-than stellar play!) I found a glitch that hopefully is useful! It's a way to get Glade Warp-like saves without using Warps.